You don’t have to place them in any particular fashion simply place a lone block in the air while you’re falling every so often. You can also work just a little bit of airborne Blocks into your Steve’s kit, if you like. Down air and TNT should be used more rarely to save materials. Forward air and back air are the safest options, so you’ll be using these most often. If you wind up above your FP – either because it launched you upward or because you’re falling from a platform – you can use forward air, back air, some down air, and some TNT to secure a safe landing.It’s such a good move, in fact, that you can even use a little bit of it in general situations while grounded! You should also work in a sprinkle of grabs, as Steve’s fishing rod has lots of range and his throws can combo. In addition to up tilt, up smash also does a great job at catching landings.It’s also a fast, moving hitbox, which this game’s AI deals with notoriously poorly. You really have to use Minecart a lot to get the FP to add it to its arsenal. From a distance, use dash attack and especially Minecart attacks.By the way - up tilt, forward smash, and down tilt should all be used in descending order of priority. Down tilt doesn’t require any tools, and it strikes multiple times to help against defensive opponents. Forward smash is rather standard, but becomes extremely fast with gold tools or extremely powerful with diamond tools. Up tilt is incredibly fast, and can link into itself or into a back air or up smash for a kill confirm. Up close, Steve’s best options are up tilt, forward smash, and down tilt.Ideally, an optimal Steve FP uses lots of different moves, so be sure to include each and every one of these in the matches you play! When training, it doesn’t matter if you mine or craft by Level 50, the AI seems to do it just the same regardless. Even if you manage to train him perfectly, he’ll still lose to high-tier characters - as a mid-tier fighter himself, Steve quite simply isn’t on their level. Make sure your FP’s Spirit-type is Neutral before you continue! If you decide not to use Fire & Explosion Attack ↑, you should lean a bit more into defense (1800 / 2400). Shield Damage ↑ is another decent option you can go with, too.ĭo note - if you want your Steve amiibo’s up smash to instantly break a shield, you do need Fire & Explosion Attack ↑, but you also need an attack stat of 2100 or more. Move Speed ↑ works here too, and you can pair that with Weapon Attack ↑. Raid Boss bonuses: Each of the bonus effects listed above works well for Steve - especially Fire & Explosion Attack ↑, thanks to its shield-breaking prowess.You can also double up on Weapon Attack ↑ or Fire & Explosion Attack ↑, if you like. In fact, with Fire & Explosion Attack ↑ equipped, Steve’s up smash becomes a one-hit shield breaker! You can then include Air Defense ↑ in the third slot. With this in mind, both Weapon Attack ↑ and Fire & Explosion Attack ↑ are viable choices. Tournament-legal bonuses: Steve’s optimal moves are split across two categories: weapons and fire.Armor Knight’s incredible stat boosts (1.15x attack power and 1.8x defense) are helpful for any and every character, which includes Steve! Otherwise, something like Great Autoheal is a fine replacement. Banned bonuses: As with most fighters, your best bet here is Armor Knight plus Weapon Attack ↑ or Move Speed ↑.They’re far too complex to adequately explain here, so be sure to come back to this guide after reading that one! Without further ado, then, here are Steve’s best Spirit setups: To those of you new to amiibo training, we recommend reading our full Spirits guide. Looking to equip your FP with a Spirit team? You’ve come to the right place! If you’d rather train your Steve amiibo without giving it Spirits, you’re welcome to skip ahead to the next section instead. Special thanks to Gotelin and fammydamammy for contributing Steve’s training information! Otherwise, let’s jump right into today’s training! If you’d like to read more about his metagame history before you continue, you can do so via his wiki page. Luckily, you don’t even have to use any of these moves during the matches you play - which will make training a Steve FP a whole lot easier. Between the ability to mine, craft, and place blocks, training this character might sound intimidating. And the target selector must /should be of player type.īE: itemName: Item: enum Specifies the item to give.Steve is one of the more complicated Figure Players to train in Super Smash Bros. Must be a player name, a target selector or a UUID. Give Arguments īE: player: target: CommandSelector Specifies the target(s) to give item(s) to.
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